hey! its pretty official now that im making a dating sim, and i could use a lot of help! as the title implies, i need a large amount of trans wlw to help. i need people from other demographics, but about half of the romnceable women will be trans women, and all of them will be wlw (half of the trans women being specifically lesbians, so around 4-5) and i want to give trans women a platform to share their skills in a field dominated by cis men.
im not going to lie, i plan on there being a whole lot of romanceable characters, a lot of endings, and a lot of work so i need help with the coding, writing, and art in addition to the voice acting. and i need poc to help because, well, i plan on having ¾ of the cast be non-white.
keep in mind that im just one college student so i cannot provide much in the way of money, but when we get to the later stages of development, i plan on starting a kickstarter (like once we have character refs and an actual demo and everything), and at least ¾ of that money will go to funding my team, if not more of it
if everyone could signal boost this, that would be great! as it stands, i need:
- 4-5 trans lesbian voice actresses
- 4-5 trans wlw voice actresses
- 4-5 cis lesbian voice actresses
- 4-5 cis wlw voice actresses
- 4-5 trans gay men voice actors
- 4-5 trans mlm voice actors
- 4-5 cis gay men voice actors
- 4-5 cis mlm voice actors
- at least 2 more coders
- at least 2 more artists
- at least 2 more writers
the link to the application is here, and thank you all so much for your support!
Hey, not to like, ruin your dream, but having people work for exposure is an extremely shitty thing to do. How much thought have you put into this project? Do you have a starting idea for a basis of a plot? Do you have any writing, art, or coding skills yourself? You can’t just be an ideas person and expect everyone else to do the work. How much effort are you willing to put into this? Can you imagine yourself working through this even when the going gets rough or are you going to just drop it? Have you ever actually made a game before? Starting such a big project as your first game isn’t a great idea. Like why in the world are there over 40 romance routes, bucko. No offense, but you should really take a hard look at this idea and rethink what you’re doing. Being a poor college student is not an excuse to not pay the people you want to work with you.
I’m really glad someone brought this stuff up. I took one look at OP and asked all of these questions. Because it’s just really damn interesting that one of the most popular and vitriolic aphobes on this site is seemingly attempting to get a substantial group of trans women working for him for “exposure”. Or as it can also be called: Dick all.
(I’m also not going to, y’know, accuse anyone but it’s really convenient that this idea pops up after the success of Dream Daddy. It almost looks like “But this game has more marginalized people in it, so it’s obviously going to be better”. Op can say he’s had the idea for over a year but if that was the case, now was a really bad time to expose it to the public. And tbh I don’t think I trust a trans woman dating sim made by someone who isn’t a trans woman but we’re just gunna move right along here.)
Firstly, the fact that lesbian and wlw are separated out in a weird way. The desire for queer actors is understandable, and the diversity would be a great thing, but this post screams “lesbians and then all you other gals” which seems uncomfortable.
On top of that, the completely unrealistic expectations for the game. There’s a reason dating sims have a limited number of characters, routes, and endings. There’s a reason players are able to skip quickly through numerous scenes. They want to see all those endings, and having more than three of them for each character, depending on how many characters you have, is going to be exhausting. And how are you going to accomplish so many endings? By having a shit ton of dialogue, all of which is going to result in a different ending? Can you imagine the guides people would have to make for that?
And is OP expecting this to be fully voice acted? Because good fucking lord. Depending on how much dialogue, you’re going to need to assure these people more than just fucking “exposure”. And do you have access to quality recording equipment? Do you know how long it takes to voice act something, to then edit it and reshoot if something goes wrong? A ten minute episode of DBZ Abridged, made by the fully funded TeamFourStar takes a month to create – ten voice actors per episode. I don’t think OP has any concept of how much effort that takes. Are you prepared to be the guy who has to go after everyone in your cast and make sure everyone has their shit together? Because shitty audio is a quick way to absolutely murder a game. And even if it’s not fully voice acted, as many dating sims are not, you still have to put in substantial work because if the small bits of voice you do get are grating, people are not going to want to listen to it.
Also, what about background music? Dating sims usually have at least some measure of soft ambient noise in the background? You gunna pay a composer, or are you gunna run to Icomptech? Everyone knows what Kevin McCloud sounds like, due to every wannabe gamedev using his royalty free music.
What about the art? Because no offense, but OP’s art is not marketable. It’s by no means of poor skill, but people are not going to kickstart a game with that art. You are not going to be able to pay a team of the requested size with that art. And you want a lot of characters, so you need to be paying an artist at least a living wage and again, not “exposure”, and not pennies from your broke college kid wallet.
Also does OP know how incredibly hit or miss crowdfunding can be? Most successful campaigns are so because they already have fanbases, or they serve such an incredibly small and starving niche that you have a small community willing to shell out for your development. A vast majority of crowdfunding campaigns for people who do not already have people with wallets open fail, and they fail hard. That’s not say that people won’t kickstart your project, but unless you can put up a demo that blows people out of the water, you likely aren’t going to get there.
Another topping on the proverbial sundae: OP says he has a bit of coding experience. “Some coding experience myself” is the exact wording. Which tells me he knows….some. Y’know how else has “some coding experience”? Me. I took computer science for one year in uni. I know some basic coding. I also still have my coding textbook. That doesn’t mean either of us can code enough to create a game, especially not one of such…ambitious size. Though OP has claimed he has also made some games, though not any “open to the public”. Meaning: We have absolutely no idea what kind of games OP can make – we also have absolutely no portfolio of their writing skills that I could find, meaning that OP can be claiming to have skills to make him more than just “Ideas Guy” but we don’t know if any of that is actually true.
And then there’s the biggun: How are you going to market this? Do you have the money to get it advertised in the right places? Do you know how to market properly? Do you even know what it takes to get a game recognized through more than just word-of-mouth? What kind of digital storefronts are you looking to utilize? Can you pay platforms like Steam to host your game? If you’re not going that route, how are you expecting to make enough money to pay your team? What exactly is your target monetary gain through kickstarter? How much money do you estimate it’s going to take to create this massive project? If you don’t know the answer to those questions, you’re not ready to make a game.
…This post got really long, really fast.
Overall, I’m just really annoyed at OP so blatantly coming out with this after the success of DD, as well as outright seeming to expect some of the most marginalized people on this planet to “work for exposure” with little to no promise of money, little to no promise of a professional working environment, little to no promise of organization beyond “This is how I’d like things to go.” From a person who doesn’t actually seem to know anything about how to make a game, the effort that goes into it, and how they’re going to produce or sell the thing.
My advice: Hire a fucking consultant, because this is a disaster waiting to happen, and trans women don’t deserve to get ripped off because OP couldn’t bother to get all his ducks in a row before attempting a huge project with a lot of people’s time and effort on the line. You’re nowhere near ready for the submitting applications phase.
Advice for everyone: Don’t try to “hire” people to do literally anything until and only after you have the money to pay them. Just don’t be that person.
Oh look, a popular REG looking to profit off the exploitation of trans women, wlw, and woc.
Is it Thursday already?
realistically? as the director of a professional creative endeavor?
you should have started with a kickstarter first.
get the money, get some funds, and then look for people who are willing to be part of the team. otherwise, this is a flimsy attempt to garner talent with no sure quotes on time and pay



